When enemies can communicate, but they're not physically in the same location, it leads to some interesting conversations. It can be as simple as a taunting phone call from the villain to the hero, or something more complex like magical sending through crystal balls. Either way, having the heroes deal with a situation like this can add another layer of complexity and fun to an adventure.
Commentary by memnarch (who has not seen the movie)
Bwahahaha! Another one for the funny face count! And hey! The Irregulars managed to work in the classic Leia line from Episode IV too!
I think this is also a good explanation for why Allan could have accidentally chatted with General Hux instead. A bit of levity between players helps make for a great play session. And I guess Jim thinks there's been too much talking if he's rolling for initiative as well. Even if it's from a misunderstanding about gremlins.
Allan: Just a second, General!
Allan: I fiddle with the radio again.
[SFX]: klik klik
Leia: Commander Dameron? Can you hear me?
General Hux: General Organa, is that you?
Leia: Who is this?
General Hux: This is General Hux of the First Order!
Leia: Ah. I thought I recognised your foul stench.
General Hux: Radio doesn’t convey odours! And I showered this morning!
Leia: Okay, whatever. But there’s definitely something putrid in this system.
Allan: What’s up with this stinking radio?!
[SFX]: klik klik klik
GM: Rendered malfunctional by ad-lib roleplaying gremlins!
Allan: Gremlins?! I roll for initiative!