Intermission strip 2: Breaking into the First Order base.
This strip is inspired by an actual Dungeons & Dragons campaign that we played. We were running through the Secret of the Slavers Stockade, adventure 2 of the classic Slave Lords campaign. The heroes were looking for another way into the slavers' stockade, other than the obvious frontal assault on the well-guarded gate. The stockade wall is made of stout wooden logs... but not stout enough to deter said heroes from attempting to smash an opening through it.
The last three lines of this strip are verbatim as said in our game, except for changing the word "smashed" to "blasted".
Commentary by memnarch (who has not seen the movie)
Alt-GM has a point. An ultra-secure facility shouldn't have any doors available. On the other hand, there are more things than just a flat wall here. Maintenance crews would need access somehow, and I doubt that these antennas clean and fix themselves. Good thing our regular universe players came up with an explanation for this!
And no surprise Jim jumps straight to the idea of making his own door. If he was more explosive happy, "Pibald" would make for a good nickname.
GM: You approach the First Order base.
Zeppo: All right. Let’s blast the doors open and get inside.
GM: It’s an ultra-secure military facility. There are no doors here on the side where you’ve approached from the snow-bound forest that nobody ever ventures into.
Zeppo: There’s a wall, right?
GM: Of course.
Zeppo: A wall is just a door I haven’t blasted open yet!