In a variant of the method of introducing new characters to one another during combat, the newly banded characters might not actually endure a combat together when thrown together by circumstance. In that case, you need to give them another chance to introduce themselves and tell each other about what they're doing in the adventuring life. While they travel is the perfect time.
Travelling is often considered down time, to be glossed over with a simple "three days later you arrive at your destination". But if you pad it out just a little, then the players can start conversation with one another about their characters, revealing things about their past, their present circumstances, and their ambitions for the future.
Even a short walk from a parking spot to a commissary can provide enough time to get some information across.
Commentary by Keybounce (who has not seen the movie)
Didn't someone just say something about metagaming? "Why did you park all the way over here?" is only answered by "Because I took a disadvantage for it" if you are talking about the game, rather than answering the question in the game. That's the definition of metagaming.
And talking in rhyme's not the worst thing.
You could have to show some bling.
Perhaps you'd like to look obese
As wide as several dozen geese?
Side note: I think memnarch has it. Finn was ejected from the fighter. There's no reason to expect that Poe was not as well. Just because you got his jacket, and never saw the body, doesn't mean the body was there in the first place.
It's not like this campaign has ever had players keeping secrets from each other, or players staying hidden until much later (ahem... Padmé), or just showing up at the last second to shoot someone and give you a clear shot yourself.
Meanwhile: I'm wondering about Rey's backstory. What happened to her to make her so... anti-social? Did she have a partner in the past!? Will that partner be showing up later on!? Find out in the spoiler thread!
Commentary by memnarch (who has not seen the movie)
Ooof. Having to rhyme all the time would be a tough Disadvantage to roleplay. Never getting a good parking spot is much easier to work around, and can even be played with by the GM. A close and convenient spot for once? Whoops; turns out that was a local mobster's favorite location and now they're after you!
I wonder what Rey wants to do at the commissary. Another attempt at bartering with something no longer useful from the camel droid? Maybe giving the location as a bonus as well for the other outpost scavengers. That would make for a valuable thing for trade, if for no other reason than it's a decent livable location.
Also interesting to note is that Pete hasn't actually said what Rey's mission is, just what she was doing. A hyperdrive modulator wouldn't be of much use to someone stuck on a planet alone, unless it's not meant to be used on a ship again. Rey is definitely only on Rey's side at the moment though, so I'm very curious where it will end up in use later.
GM: It’s also morning in Niima Outpost. Pete, is Rey preparing to leave?
Rey: Yeah. There’s something I want to do first, though.
Rey: C’mon, BB-8. We’re going to the commissary.
BB-8: Why did you park way over here then?
Rey: It was better than “Speaks in rhyme, all the time”.
BB-8: I told you my mission. What’s yours?
Rey: I was recovering a hyperdrive modulator from a crashed star destroyer.
BB-8: Wow. All by yourself?
Rey: At least I didn’t have a partner to stab me in the back. Or defect to the First Order.