Fallen characters and their deeds can be remembered by later characters. This can even make sense in-game, if there is some relationship between the departed heroes and the next generation who follow in their footsteps.
(Warning: personal anecdote follows.) I recall fondly my very first Dungeons & Dragons game, using the Basic Set and module B2: The Keep on the Borderlands. A brave party of heroes ventured forth from the safety of the titular keep to the Caves of Chaos, to confront and best the fell creatures who dwelt therein! Unfortunately, they stumbled immediately into the lair of the ogre and, being mere 1st level characters, everybody died horribly.
A new band of plucky heroes stepped up to take their place! And, fortunately for them, the partial map that the first party had been carefully making to chart their progress happened to catch a breeze that blew through the ogre lair, and carried it across miles of wilderness to the keep, and landed it right in the hands of the new party! The new heroes gave thanks that those who went before had marked the location of the dangerous ogre - a monster not to be tackled until they had gained a level or two of experience. And this new party went on to cleanse the Caves of a band of kobolds, some orcs, then the ogre, and some nastier monsters, on their way to high level glory and wealth!
So yes. Always remember the fallen who trod your path before you.
[Reminder: Our guest commentators have not seen Rogue One. Part of the fun is seeing how their untainted impressions re-interpret the movie through the lens of our comic.]
Only 5%. Okay, it can be claimed that this was a surgical strike to take out the data leak. But it certainly looks like it only discharged part of the batteries, not the whole thing.
But it looks like we are going to see the time up until the start of Episode IV. Vader's star destroyer has just arrived, the Peace Moon is preparing to fire again, and...
Somehow, at least this one ship has to be able to make a jump, even if it leaves the rest of the Rebel fleet, and Vader's ship has to be able to follow it even if the rest of the Rebel fleet is destroyed by the Imperial fleet.
Again, this was supposed to be a one-off campaign, when only some of the players were available. So how are they going to manage the transition cutoff? Remember, this was before Corey (Luke Starkiller) joined, while Ben (Obi-Wan) was away.
At this point, the party has been split up multiple times. Each time it has been split up, we've had disaster. Clearly they have learned by now; we can be sure that they will never split the party again.
(I said that with a straight face! Amazing!)
GM: Well. All right then. You two need new characters. On the ship with 3PO and R2 are Captain Antilles and Bail Organa's daughter... Princess.
GM: Annie, do you want to play Princess?
Leia: Uh, yes. That might be best.
GM: And Jim, you can be Captain Antilles.
Captain Antilles: Awesome!
GM: All right. On Toprawa below you, the fireball engulfs Scarif Tower, the island, and 5% of the planet.
GM: A star destroyer emerges from hyperspace right in front of the Rebel fleet.
GM: And R2, you detect the Peace Moon charging up for another shot.
R2-D2: That trick isn't going to work again. We need to get the fleet out of here.
C-3PO: Poor Cassian and Jyn. We must remember their legacy.
R2-D2: Yeah. Their legacy is this is what happens if you split the party.