Avatars & Avifauna


CGI 50: I Love the Smell of Napalm in the Morning

CGI 50: I Love the Smell of Napalm in the Morning

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A good method of coming up with a plot for your adventures is to adapt them from sources such as movies. Of course, you need to obfuscate this fact, lest your players figure out what movies you've borrowed the plot from. You can do this by modifying parameters of the movie plot, but there's an easier way. Borrow from movies you haven't seen yet. Better still, from movies you know your players haven't seen yet - movies that haven't even been released! You can extract some information from trailers and rumour sites to get the basic outline of a plot. Fill in the details any way you like, and you've generated an adventure which is guaranteed to be new and exciting for your players. And since you've had to invent some of the story wholesale, it might even remain unfamiliar after they've seen the movie, too.

In the real world of the Avatars & Avifauna universe, of course, the Avatar movie doesn't exist. That's the premise of this entire comic, after all. But most of the other things we know and love (such as blue-skinned space-catgirls) do, albeit modified by the lack of Avatar:

Vision-Impaired Transcript

GM: The attack choppers begin their attack on the Na'vi village.
Neytiri: Awesome! We counter-attack!
Jake: You don't stand a chance. I've told them all about your defences. I'm gonna be rich!
Neytiri: What? Who are you?
Jake: I'm a spy for the Marines...
Jake: {text box narration for flashback sequence} It started with us growing an avatar for my body...
Dr. Augustine: We hybridised Na'vi DNA with your own to create an avatar with their physical characteristics but your facial features.
Dr. Augustine: Now we'll transfer your neural patterns into the body with this psychic vortex.
Jake: Wow, that's pretty good technobabble for a...
Dr. Augustine: What?
Jake: Uh, nothing.
Dr. Augustine: Just relax and let your mind go blank.
Dr. Augustine: That shouldn't be hard for you.

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Last updated: Monday, 14 December, 2009; 15:40:59 PST.
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