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    <title>Darths &amp; Droids</title>
    <link>http://www.darthsanddroids.net/</link>
    <description>Star Wars as it would have been played as an RPG.</description>
    <language>en-au</language>
    <pubDate>Tue, 9 Mar 2010 10:10:03 +0000</pubDate>
    <lastBuildDate>Tue, 9 Mar 2010 10:10:03 +0000</lastBuildDate>
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      <title>Darths &amp; Droids</title>
      <link>http://www.darthsanddroids.net/</link>
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    <item>
      <title>Episode 385: With Sugar on Top</title>
      <description>&lt;p&gt;&lt;img src=&quot;http://www.darthsanddroids.net/comics/darths0385.jpg&quot; width=&quot;600&quot; height=&quot;800&quot; alt=&quot;Episode 385: With Sugar on Top&quot;&gt;&lt;/p&gt;&lt;div class=&quot;text&quot;&gt;
&lt;p&gt;
Imagine if Yoda was your high school principal. Seriously, no kid would be caught dead misbehaving in that school.
&lt;/p&gt;&lt;p&gt;
Another important tip for players is to blame anything you can on NPCs. Someone forgot to check the basement for bombs? NPC. Someone
did't bother to spike the door to prevent orcs from rushing in? Must have been an NPC. Someone was careless and inadvertently caused
the downfall of the kingdom? You guessed it.
&lt;/p&gt;
&lt;/div&gt;</description>
      <pubDate>Tue, 9 Mar 2010 10:10:03 +0000</pubDate>
      <guid>http://www.darthsanddroids.net/episodes/0385.html</guid>
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    <item>
      <title>Episode 384: Death Is Underlined</title>
      <description>&lt;p&gt;&lt;img src=&quot;http://www.darthsanddroids.net/comics/darths0384.jpg&quot; width=&quot;600&quot; height=&quot;800&quot; alt=&quot;Episode 384: Death Is Underlined&quot;&gt;&lt;/p&gt;&lt;div class=&quot;text&quot;&gt;
&lt;p&gt;
There are right ways to make your villains sympathetic, and wrong ways.
&lt;/p&gt;&lt;p&gt;
Turning your PCs against one another so they start wanting to work with their enemies is...
&lt;/p&gt;&lt;p&gt;
Actually, that could be kind of fun.
&lt;/p&gt;
&lt;/div&gt;</description>
      <pubDate>Sun, 7 Mar 2010 10:10:02 +0000</pubDate>
      <guid>http://www.darthsanddroids.net/episodes/0384.html</guid>
    </item>

    <item>
      <title>Episode 383: Fly, You Fools</title>
      <description>&lt;p&gt;&lt;img src=&quot;http://www.darthsanddroids.net/comics/darths0383.jpg&quot; width=&quot;600&quot; height=&quot;800&quot; alt=&quot;Episode 383: Fly, You Fools&quot;&gt;&lt;/p&gt;&lt;div class=&quot;text&quot;&gt;
&lt;p&gt;
The &lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/TheCavalry&quot;&gt;Arrival of the Cavalry&lt;/a&gt; is a time-worn fictional trope. You all know it.
The heroes are beleaguered and staring down the barrel Of Doom, and just in the nick of time the cavalry arrives over the nearby hill to
charge into battle and turn the tide. All very dramatic stuff, and thus its repeated use in all forms of fiction.
&lt;/p&gt;&lt;p&gt;
The problem in a roleplaying game is that you need to have the cavalry justified in some way, preferably by the actions of the PCs. They need
to have set something up so that they can reasonably &lt;i&gt;expect&lt;/i&gt; to be rescued by the cavalry. If they have, all well and good - they probably
deserve to be rescued dramatically at the last second.
&lt;/p&gt;&lt;p&gt;
If they haven't set it up ahead of time, having the cavalry arrive becomes a
&lt;i&gt;&lt;a href=&quot;http://tvtropes.org/pmwiki/pmwiki.php/Main/DeusExMachina&quot;&gt;deus ex machina&lt;/a&gt;&lt;/i&gt;, and thus an unpalatable method of extricating
characters who really deserve to die through lack of planning.
&lt;/p&gt;&lt;p&gt;
So if you're playing characters who might need rescuing at some point in the future, &lt;i&gt;let someone know what you're doing&lt;/i&gt;. Before
heading off into the lair of the Evil Despot who has been terrorising the kingdom, let the king and his guard know where you're going!
Before launching a frontal assault on the volcanic island base of the League of Extraordinarily Evil Supervillains, send the police an e-mail!
&lt;/p&gt;&lt;p&gt;
And if you're running a game in which the PCs are likely to do something suicidal - and let's face it, that describes every game, ever -
drop some large hints that it might be good to let their academic friends back at the gloomy New England university know that they're
taking a field trip out to Innsmouth, and to expect them back by nightfall.
&lt;/p&gt;
&lt;/div&gt;</description>
      <pubDate>Thu, 4 Mar 2010 10:10:03 +0000</pubDate>
      <guid>http://www.darthsanddroids.net/episodes/0383.html</guid>
    </item>

    <item>
      <title>Episode 382: The Wonderful Jedi of Oz</title>
      <description>&lt;p&gt;&lt;img src=&quot;http://www.darthsanddroids.net/comics/darths0382.jpg&quot; width=&quot;600&quot; height=&quot;800&quot; alt=&quot;Episode 382: The Wonderful Jedi of Oz&quot;&gt;&lt;/p&gt;&lt;div class=&quot;text&quot;&gt;
&lt;p&gt;
Rousing speeches on the spur of the moment require truly inspired roleplaying. But they can be crowning moments of awesome in a
campaign, if you manage to pull it off.
&lt;/p&gt;&lt;p&gt;
For this reason, you should keep a notepad of suitably rousing speeches, sorted by context, handy in case your character ever gets
the opportunity to deliver one.
&lt;/p&gt;&lt;p&gt;
In a personal anecdote, I (DMM) once ran a game in which it became clear that a significant NPC would have the opportunity to
give a rousing speech during a future game session. So I actually did write one. Furthermore, I timed the speech to match a particularly
rousing piece of music - it was many years ago and I honestly don't recall exactly what piece it was any more, but it was timed so the
climax of the speech hit the crescendo in the music. I read the speech out carefully, in time to the music... and it was seriously awesome.
&lt;/p&gt;&lt;p&gt;
Give it a go next time you have a chance.
&lt;/p&gt;
&lt;/div&gt;</description>
      <pubDate>Tue, 2 Mar 2010 10:10:02 +0000</pubDate>
      <guid>http://www.darthsanddroids.net/episodes/0382.html</guid>
    </item>

    <item>
      <title>Episode 381: Send in the Clones</title>
      <description>&lt;p&gt;&lt;img src=&quot;http://www.darthsanddroids.net/comics/darths0381.jpg&quot; width=&quot;600&quot; height=&quot;800&quot; alt=&quot;Episode 381: Send in the Clones&quot;&gt;&lt;/p&gt;&lt;div class=&quot;text&quot;&gt;
&lt;p&gt;
Never admit to your players that they've managed to convince you of something through logical argument. That way lies madness.
&lt;/p&gt;
&lt;/div&gt;</description>
      <pubDate>Sun, 28 Feb 2010 10:10:01 +0000</pubDate>
      <guid>http://www.darthsanddroids.net/episodes/0381.html</guid>
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