When the players really, seriously, just won't get on with the adventure as planned it can be sorely tempting to very gently prod them tentatively in the vague direction of one possible path towards getting on the right track to accomplishing some of the things that might help them in their eventual quest to achieve the adventure goals.
Only the most perversely twisted players appreciate this behaviour from the GM.
GM: The recording is suddenly cut off. Obi-Wan, you've been captured.
R2-D2: He got captured? Off-screen? With no chance to respond?
Obi-Wan: But hang on, that's not fair.
R2-D2: Now you know how I feel.
GM: You've been captured by an advanced combat droid. I rolled for it.
Obi-Wan: I didn't see any roll.
GM: Look, it's a recording. It already happened. Padmé, Anakin, it's now urgent that you rescue Obi-Wan.
Obi-Wan: Okay, so I fight... I mean, fought the droid.
GM: You lost.
R2-D2: This campaign just doubled in awesome.